New Dodge/Parry System

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New Dodge/Parry System

Postby Ichiro » Sun Jun 20, 2010 6:01 pm

Yama and I were talking about this, and we're kind of the opinion that it would probably be a bit better if this was either toned down for auto-attacks, or taken out for auto-attacks all together. The auto-attack system was great before. However, now we've noticed that not only are we taking a lot more damage from auto-combat, but some of the new players are having trouble even killing rabbits....which just shouldn't be happening.
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Re: New Dodge/Parry System

Postby Gatz » Sun Jun 20, 2010 6:29 pm

Done.
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Re: New Dodge/Parry System

Postby Hazamishi » Sun Jun 20, 2010 11:20 pm

I went back to fighting the Tired Riyoku Ninjas today cuz the drunk folk were beating me up too much and I stumbled upon (or so I think) a slight imbalance in the frequency they dodge. I stood there fighting one ninja for about 30-45 minutes because I kept missing. I can do 3 daibakufu shots when I use ikioidzuku all the way up, and I was missing every time because they were dodging like crazy. My solfege misses them pretty often as well.

Right now I'm fighting them and hitting a little bit more frequently, so it may've just been a spell of bad luck on my part, but I figured I'd let you know so you could check it out.

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